How to actually fix FOV in Mass Effect

Short story: the viewing angle (FOV) in Mass Effect games is too small, PC players are upset, but developers never cared.

Here is how to fix it in each of three Mass Effect games.

This article is how to actually fix it.

What is widely reposted between forums as FOV fix (by binding several FOV commands to keypad) is a bad solution. That command is a global override; each game mode requires a different FOV but that command forces the same one on them all, consequently messing those which are not designed for different FOV (like conversations and cutscenes). That is why they also need to bind a key to “FOV 0″ to temporarily turn off their “fix” every time a cutscene appears. When a cutscene ends, they have to press a key again; and so the player has frequently re-fix during play.

The fix in this article changes FOV permanently and without breaking anything.

Mass Effect 3

Note: you might be banned from multiplayer for changing Coalesced.bin.

  1. Use Gibbed Mass Effect 3 Coalesced.bin tool to unpack Coalesced.bin into separate .json. files.

  2. Open 06_bioinput.json in text editor and find the sfxgame.sfxgamemodedefault.bindings section.

  3. Append a comma after the last element (the one that binds Tab key), and add a binding for Period key as follows:

    "sfxgame.sfxgamemodedefault": {
     "bindings": [
     "( Name=\"LeftControl\", Command=\"Walking\" )",
    .............................................................
     "( Name=\"Tab\", Command=\"PC_PushToTalk\" )",
     "( Name=\"Period\", Command=\"set SFXGame.SFXCameraMode FOV 100\" )"
     ],
    
  4. If you’ve been using the bad FOV fix previously, revert SharedAim and RightMouseButton to their original values.

  5. Pack .json files back into new Coalesced.bin and replace the old one.

  6. See the end of this article about how to use it (hint: press Period . key).

Save a copy — in case game auto-update rewrites the file back to original one.

Mass Effect 2

  1. Get Notepad++ editor. Notepad, Wordpad, Word will not work, they will corrupt the file.

  2. Save a backup of MassEffect2\BioGame\Config\PC\Cooked\Coalesced.ini. Do it, because if you accidentally screw it up, the game will stop working.

  3. Open Coalesced.ini with Notepad++ and find [SFXGame.SFXGameModeDefault] section.

  4. Add binding for the Period key somewhere in that section:

    [SFXGame.SFXGameModeDefault]
    InputDelayStormExit=0.23
    InputDelayTightAimExit=0.1
    RadarMapDisplayTime=1.0
    Bindings=( Name="LeftControl", Command="Walking" )
    ......................................................................
    Bindings=( Name="LeftShift", Command="PC_EnterCommandMenu" )
    Bindings=( Name="Period", Command="set SFXGame.SFXCameraMode FOV 100" )
    
  5. (Optional) Also fix mouse acceleration. You’d be surprised how better will the aiming be. Search for these values in the file and make sure they are false:

    bEnableMouseSmoothing=false
    bUseMouseDampening=false
    

    That will require to lower sensitivity somewhat. I’m using this value:

    MouseSensitivity=0.15
    
  6. If you’ve been using the bad FOV fix previously, revert SharedAim and RightMouseButton to their original values.

  7. Download ME2IniFixer into the same folder and run it to fix the file. If the game started crashing on start, it means you have used a bad text editor, or did not apply ME2IniFixer. Restore Coalesced.ini from backup and retry.

  8. See the end of this article about how to use it (hint: press Period . key).

Save a copy of Coalesced.ini — in case game auto-update rewrites the file back to original one.

Mass Effect 1

For some reason I never wanted to fix FOV in ME1, probably because big camera distance kind of compensates low FOV. But people asked so here it is.

  1. Open Documents\BioWare\Mass Effect\Config\BIOInput.ini with any text editor.

  2. Locate [BIOC_Base.BioPlayerInput] section and add the Period binding into it:

    [BIOC_Base.BioPlayerInput]
    Bindings=(Name="Period",Command="set BioCameraBehaviorFollow CAMERA_FOV 100 | set BioCameraBehaviorZoom CAMERA_FOV 40")
    
  3. See the next chapter about how to use it (hint: press Period . key).

How to use it

Get to a stage when your Shepard can run around, and hit Period . key. You only need to do it once, then it works until you exit the game.

This fix sets FOV to 100. You can try other values, the good ones are in the range 80..120.

Theoretically the Unreal engine allows to set object properties on load using a config file and then no key binding would be needed. However it does not work with Mass Effect games. Probably because developers rewrite camera’s FOV with the hardcoded value 75 after the config has been read.

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